Multilayer networks are an increasingly popular way to model complex relations between various types of entities and they have been applied to a large number of real-world data sets. Their intrinsic complexity makes the visualization of this type of network extremely challenging and still an open research area. To help the visual exploration of complex multilayer network structures, today we are releasing MNET-VR. MNET-VR is the output of a research project carried on with Leonard Maxim and supported by the Digital Design Department. MNET-VR explores the potential of Virtual Reality to visualize this type of network structure.
MNET-VR offers basic functions to visualize and filter multilayer network structures. MNET-VR does not offer, at this stage, the possibility to manipulate the network layout. A proper 3D layout of the network can be obtained through the R package multinet. While its primary goal is to explore multilayer networks, MNET-VR can also be used to visualize single layer networks using igraph and multinet. The export of of the files for visualization is done through two simple R functions that we make available on the website. MNET-VR is designed for Oculus Rift/Oculus Quest with Link.









We think it is important to lift people out of poverty and to guarantee them decent standards of living. However, to successfully promote economic growth, the high degree of complexity of the global market and regional industrial activities requires an integrated understanding of the ecosystem of complementary actors, knowhow, and capital. The way to do so is by conceptualizing productivity as an emerging property of a complex system made by simpler interacting parts. Complex systems are notoriously difficult to control but quantifying these interactions can identify the bottlenecks to growth and inform policy to bolster economic convergence. Using tools from economics, complex systems, and network science, we seek crucial insights that enable economic convergence. 



Vedran is a well-rounded scientist with a professional background from tech, academia, and the international development sector, starting at ITU as Assistant Professor. His work lies in the intersection between network science, ethics and computer science, harnessing the power of complex networks, massive datasets, machine learning and data visualization for public good. Vedran joined from UNICEF where he was a Principal Researcher focused on understanding how modern technologies, such as Machine Learning and Artificial Intelligence, impact our societies and its most vulnerable communities. His previous work has been covered in The Ecomomist, Forbes, Scientific American, and Die Zeit, and been featured on the cover of the Proceedings of the Natural Academy of Sciences.